Meet the team

Simon Scott

Strategy and Leadership

Studied electronic and communications engineering

Spent a decade in IT sales

Awarded rookie salesperson of the year in 1990, in the UK’s fastest growing IT company

Ran away to the internet in 1995

Featured in The Guardian as a New Media Brat and Internet Magazine’s Top 50 UK business people in 1996

Spent two years working in Silicon Valley for Intertrust, who invented DRM

Credited on Daft Punk’s Discovery album, and conceived the Daft Club, an online club that grew to 600,000 members in just two months.

Founded Push Entertainment with Ian Shurmer in 2005

Ian Shurmer

Revenue and relationships

Studied marketing

Spent over 20 years in digital marketing, developing, implementing and managing innovative media projects

Joined one of London’s first digital agencies, AMXdigital, in 1995

Created and developed Warner Music UK’s first artist websites

Delivered the first live music webcast of Orbital from the Royal Albert Hall in 1996

Worked alongside the Official Charts Company to revise the rules allowing enhanced CDs to be counted in the official UK music charts

Delivered the first chart eligible enhanced CDs for artists such as The Spice Girls and Iron Maiden

Devised DigitalInsert for the global music industry, in 2001. The tool captured data for over two million users for its first ever customer, Universal Music

Worked with EMI to deliver Queen’s Absolute Greatest download and T-shirt combo

Lawrence Williams

Technology and delivery

Has a PhD in computing architecture

Has worked with web technology since 1994: he attended the birth of the World Wide Web at CERN (the European Organization for Nuclear Research)

Helped to migrate content to the web as early as 1999 for Sun Microsystems

Worked in nuclear fuel management at BNFL, ensuring the safe movement of plutonium around Sellafield

Helped to deliver some of the financial services industry’s largest change programmes for two of the big four UK retail banks, while working for Accenture

Architected content delivery platforms for Sony and Universal (from Katy Perry to the Who) with many social and data capture innovations along the way

Delivered a print on demand product architecture that allowed part of HBO’s merchandising business to go stockless, while maintaining customer satisfaction

Customer service that delivers

When it comes to service, Push Entertainment has the edge.

 

We don’t just talk about great customer service – we live it. Our knowledgeable, experienced team make it their business to get to know your business – ensuring things run smoothly from first click to delivery. They know our processes inside out, and always go the extra mile to keep your fans happy and your reputation intact.

 

We know we’d be lost without these guys, so we reward them well, with a generous salary and flexible hours that fit around family life. As a result, they’re motivated and inspired to do what they do best – and blow other companies’ customer service out the water while they’re at it.

 

We wonder how we ever managed without them. When you spark up a relationship with Push Entertainment, you’ll understand why.

 

Read more about our three categories of pay-as-you-go, mix-and-match customer service or, if you’re ready to talk about working together, call us today.